Playing the mentioned games, an immediate connection was made to the issues they portrayed. In each, the issue was something that the designers did not intend to mask in any way, and wanted their players to feel, and understand first hand some of the issues that most people are still unaware of, in all cases doing so while providing an educational, yet challenging or fun game.
Darfur is Dying conveys the hardships suffered by the village people due to the war in Darfur. The visuals are drawn with a comic style, but remains true to the conditions, and feel of a refugee camp in Darfur. The game send the message to the player by inviting the player to control a character that lives in the conditions of the war infested lands, and complete tasks that many people of the western world would find trivial (such as fetch water). Each step of the way, messages are shown describing the condition of the people.
DriverSeat allows us to step into the shoes and understand facts, the feeling of being an elderly driver, in an attempt to educate us. Much like Darfur is Dying, DriverSeat also attempts to convey this through simple everyday tasks that many elderly drivers might do. Facts are provided through means of challenging quizes, and puzzles.
Super Columbine Massacre RPG i only watched the trailer for, but as depicted, the game was based on a tragic school murder spree, where you play as the murderers. The game itself has caused much controversy, allowing players to reenact the murderous acts, putting context onto the same violent behavior found in many other games, which are deemed ok.
Oiligarchy represents the world changing, where a company is able to manipulate in order to make profit. It depicts the destruction of natural wildlife reserves, bribery, pollution on a mass scale, and various other topics that green supporters would choke over. It achieves this by putting the user in control over the worlds oil extraction, being able to make money through controversial means, swaying people away from the matter.